Showing posts with label digital. Show all posts
Showing posts with label digital. Show all posts

Monday, November 19, 2012

Using digital tools while reading - some research findings

Digital books provide many tools for readers, such as note-taking, pronunciation guides, online dictionaries and highlighting. Several researchers have examined students’ use of digital reading tools in traditional ebooks. These digital books are not multimedia books, but rather flat text such as that accessed through a Kindle, computer or other basic e-reader. Larson (2009) explored how a small group of 5th graders responded to literature using a variety of annotation tools available through using computer-based e-books. All of the students used a variety of e-book tools to respond to the text, such as the highlighter and note tools. Their responses ranged from tracking characters names to noting passages to discuss with the class to asking questions about a character’s motivations. All of the students reported preferring reading e-books over traditional books by the end of the study. These results are consistent with other studies, such as Massey, Weeks and Druin (2005), that have found that children use digital tools to respond to text when asked by a teacher or researcher. Larson (2010) confirmed these results with a small-scale qualitative study of two second graders reading on Kindles. Both students regularly used the note-taking features available on the Kindle, adjusted the font size, accessed the built-in dictionary, and activated the built-in text-to-speech feature to listen to challenging words or passages.

It is clear that students are interested in reading digital texts and can use many of the features included. An essential question for educators must be whether these digital texts help students understand what they read. More specifically, how does the inclusion of multimedia elements impact reading comprehension?

Here's a brief video presentation from Lotta Larson about digital reading and the electronic reading workshop. It is very nice to hear the author talking about this research in person. This is part of the Journal of Adolescent and Adult Literacies (JAAL), and I'm assuming it's posted for a conference session held by the International Reading Association's 54th Annual Convention.


Lotta Larson: JAAL Digital Literacies Chat from Cyndi Danner-Kuhn on Vimeo.

Larson, L.C. (2009). e-Reading and e-responding: New tools for the next generation of readers. Journal of Adolescent & Adult Literacy, 53(3), 255-258.

Larson, L.C. (2010). Digital readers: The next chapter in e-book reading and response. The Reading Teacher, 64(1), 15-22.

Considering the essential differences of print vs. digital reading

I've been fascinated watching the development of digital reading habits among adults and children. Anecdotally I've noticed that adults have been much more likely to switch their regular pleasure reading of print books to pleasure reading of digital books. Children, on the other hand, seem to be less likely to make this switch. I believe there are many factors at play with this. But one aspect I'd like to consider a little more closely is the essential differences of reading print vs. reading digitally. I was fascinated to read Anne Mangen's theoretical reflections on this very topic.

The essential experience of reading digital texts differs from reading print texts, but it is often hard to describe. For many digital texts, the content is the same and yet the format and device do affect the reading experience. For other digital texts, especially those such as the multimedia book apps, the additional multimedia content itself can change the reading experience. Mangen (2008) developed an intensive theoretical examination of the difference between reading digital texts and print texts, considering the impact of the physical aspect of reading electronic books.

Unlike print texts, digital texts are physically intangible as we read them; the digital text itself is detached from the physical device. As the reader holds the physical device in his or her hands, the electronic text changes but the device remains physically the same. This detachment has implications for the reading experience. Another way to consider the impact of the physicality of our text is the memory cues the physical layout of a print book can support. Readers can often recall the physical position of a favorite passage in a book, whether it was on the top right of the page or bottom left. They can envision its physical location. This is much more difficult to do with a digital book because the text is detached from the physical device. As Mangen (2008) writes,
The digital text has no material substance ... By definition, the digital erases all traces of tangibility, and, hence, invisibility. The constancy, the temporal and spatial permanence, of a tactile object – say, a print text – has distinctively different sensory–motor affordances, then, than something intangible. (p. 408)
These theoretical aspects are important to consider when investigating the impact of digital reading on students’ actual reading comprehension. Do these differences in tangibility affect reading comprehension for the majority of readers, or perhaps especially certain visually or physically attuned individuals?

Mangen (2008) develops her theories further by considering the impact of visual links and hidden hotspots in digital texts on the reading experience, features that are absent in print books. We have psychobiologically hardwired dispositions to seek external visual stimuli, and we need continued input from this stimuli or we will become bored. Print books encourage deeper, more reflective thinking because they focus our input to one controlled text; on the other hand, many digital books offer hyperlinks and hotspots that offer the “thrill of the unknown” (Mangen, 2008, p. 412) while reading. This might heighten interest in reading, but it can also lead to increased distraction as the reader searches impatiently for these hotspots.
As Mangen writes, “The mere possibility of the click bringing about some degree and kind of visual change impacts our phenomenological immersion in a narrative fiction in a way that is simply not possible when reading print narratives.” (p. 412) 
As educators and researchers consider multimedia iPad book apps, it is essential that they consider not only the overall nature of reading digital texts, but the specific impact that interactive features have on the way readers can build meaning from the texts. Do the multimedia features help provide richer context and visual support, or do they distract readers? Are some design features more helpful to children in building their reading comprehension, while other features may delight readers but essentially entertain them without adding to their understanding of the story?

For more, take a look at this interview with Dr. Anne Mangen about reading on paper and reading on screens

Mangen, A. (2008). Hypertext fiction reading: haptics and immersion. Journal of Research in Reading, 31(4), 404-419. Abstract available at: http://onlinelibrary.wiley.com/doi/10.1111/j.1467-9817.2008.00380.x/abstract

Thursday, November 1, 2012

How Teens Research in the Digital Age - results from recent Pew research study

The Pew Research Center supports a strand of research investigating the impact that the Internet has on American families, communities, work and home, daily life, education, health care, and civic and political life. Their most recent study investigated high school teachers’ views on the impact that Internet and digital devices have had on teens’ research skills. My biggest takeaway from this is the critical importance of continuing to teach digital and information literacy skills to all children.
“Three-quarters of Advanced Placement (AP) and National Writing Project (NWP) teachers say that the internet and digital search tools have had a "mostly positive" impact on their students' research habits, but 87% say these technologies are creating an ‘easily distracted generation with short attention spans’ and 64% say today's digital technologies ‘do more to distract students than to help them academically.’” (Purcell, et al., 2012)
The survey of 2,000 middle and high school teachers found that while the Internet has made information readily accessible to students, most students have come to expect easy, quick answers and are not prepared to dig deeply and think about information critically. Teachers recognize that the amount of information available to students is overwhelming to most students. There is strong support amongst teacher for including content focusing on digital literacy in every school’s curriculum.

It is interesting to dig into the meat of the study itself, beyond the front page headlines. Most notably, the study found that the Internet has changed the very nature of research itself and what it means for students to “do research.”
 “Teachers and students alike report that for today’s students, ‘research’ means ‘Googling.’  As a result, some teachers report that for their students ‘doing research’ has shifted from a relatively slow process of intellectual curiosity and discovery to a fast-paced, short-term exercise aimed at locating just enough information to complete an assignment.” (Purcell, et al., 2012) 
 It would be very interesting to take some of the survey questions that Purcell and her colleagues developed and administer a local survey of teachers’ opinions of students research skills. It seems that this would bolster the role for the library and the virtual learning center in being an integral part of students’ information seeking practices.

Purcell, K., Rainie, L., Heaps, A., Buchanan, J., Friedrich, L., Jacklin, A., ... Zickuhr, K. (2012). How Teens Do Research in a Digital World. Pew Research Center. Retrieved from http://pewinternet.org/Reports/2012/Student-Research/Summary-of-Findings.aspx

Thursday, October 18, 2012

Toontastic: a pilot study examining creative play with an iPad app

My kids have loved playing with Toontastic, an iPad app that kids use to create their own animated stories. We only played with it in the early days of the app, and it's grown by leaps and bounds. I was very interested to read a new pilot study by Launchpad Learning, the company behind Toontastic. Andy Russell, one of the co-founders of Launchpad, and Alicia Chang, a Cognitive and Developmental Psychologist working with Launchpad Toys to research how kids are learning through cartoon creation, wrote about their study on the Joan Gantz Cooney Center Blog.

It's interesting to see the nonprofit Cooney Research Center is writing about a company's research, but I think it shows how seriously Launchpad Learning takes its focus on educational creative play in the digital age. Launchpad Learning developed a two-pronged study, both examining over two million cartoon created on Toontastic by over 600,000 kids, and examining semi-structured play sessions in a fourth grade classroom.

In the semi-structured play session, the fourth graders were divided into small groups of two or three students and asked to create a story about peer relationships over the course of one week. The study resulted in several observations, notably:

  • Students used recurring characters more as the week progressed, suggesting that they developed a sense of cohesive story arcs and character development over time.
  • As the students spent more time on their stories, they explored more emotional highs and lows, adding more depth and color to their stories.
  • Students used more descriptive language and distinct character voices as time progressed.


All of these results reflect what I've observed with this app. It is not a quick and dirty app, but one that works best if kids have more time to develop their stories. If kids just have 30 or 40 minutes to work with it, they'll certainly have fun manipulating the puppets and recording their voices. But it's hard work making a cohesive story! It takes time, experimenting, and creative thinking.

Russell and Chang conclude by connecting the key components they've studied to the standards set out in the Common Core State Standards Initiative. I completely agree with that. I'd love to figure out a way to have our students be able to use this app. But a huge barrier in my experience is having the time for students to plan their stories, experiment with the app, and then craft their final products. Time is precious in a classroom, and there is never enough of it.

Russell, A. and Chang, A. (October 4, 2012). "Pilot study: Creative play with Toontastic." The Joan Gantz Cooney Center at Sesame Workshop, Blog. Retrieved from http://joanganzcooneycenter.org/Cooney-Center-Blog-272.html

For more information, see:

http://launchpadtoys.com/blog/2012/09/creative-learning-with-toontastic-at-home-and-in-the-classroom/
http://launchpadtoys.com/content/launchpad-leaders/

Sunday, October 7, 2012

Scholastic's David Levithan on digital reading and transmedia

Librarian, book sellers and publishers are all wondering how children will take to digital reading. It's clear that children are not taking to ereaders in the same way that adults are. In part, children still get the majority of their books from libraries that are invested in print books. Public libraries are expanding their digital collections, but are putting the vast majority of their digital resources in adult books. In my area, public libraries have quite small digital ebook collections for children. But I think there's more to it than that.

Jeremy Greenfield, Editorial Director of the Digital Book World, recently interviewed Scholastic's David Levithan about digital reading and transliteracy. Levithan is the editor at Scholastic who helped develop the concept for the 39 Clues and the new Infinity Ring, two series that spur children to move between print books, websites and online games. But Levithan is also a best-selling YA author, of such hits as Will Grayson, Will Grayson and Every Day.

Here are some highlights I want to take away from this interview:
  • Publishers are seeing significant digital sales for their YA ebooks, but children's digital sales are still in their infancy. Publishers are particularly interested in the adult-YA crossover for digital books.
  • Scholastic broke ground with its 39 Clues multiplatform transliteracy experience, building and developing this in-house.
  • They are seeing that kids who are hooked on playing digital games with multi-platform series are also hooked on reading the print series. They are growing readers as part of this experience.
  • "It's about finding as many canvasses for storytelling as possible."
Greenfield, J. (2012). "Scholastic's hit-maker on Hunger Games, digital reading and transmedia." Digital Book World, August 24, 2012. Retrieved from http://www.digitalbookworld.com/2012/scholastics-hit-maker-david-levithan-on-hunger-games-digital-reading-and-transmedia/

Sunday, September 9, 2012

Print books vs. e-books - a look at the Joan Ganz Cooney Center research

I'm fascinated by the developing research from the Joan Ganz Cooney Center on the way children interact with digital reading. The Cooney Center has been a leader in the field examining digital literacy, and so I was very excited that they've started to investigate the impact of enhanced e-books on children's reading experiences.

The released the results of their first QuickStudy in May, 2012 and got a lot of press covering their findings. Below I've summarized their study:

Chiong, C., Ree, J., Takeuchi, L. and Erickson, I. Comparing parent-child co-reading on print, basic and enhanced e-book platforms. The Joan Ganz Cooney Center. Spring 2012.

This report summarizes the findings of a QuickStudy examining the nature of parent-child and child-book interactions reading print, basic e-books and enhanced ebooks with young children (ages 3-6). The study specifically sought to understand how parent-child co-reading, overall engagement and children’s comprehension were affected by digital formats, specifically examining the difference between basic and enhanced e-books. Basic e-books are simple digitized versions of print books, while enhanced e-books include highly interactive, multimedia features, such as those on iPad book apps. The study employed a within- and between-subject design, asking 32 parent-child pairs to read an e-book and a print book together. The designers chose two books that were available in both print and digital formats, and randomly varied the order of reading, to offset possible order effects. The study found that the enhanced e-book on the iPad drew fewer content related actions from parents and children than the print version of the same story, while the basic e-books led to very similar content-related actions. The enhanced e-books led to much higher levels of non-content related actions, such as behavior or device-focused talk, from both parents and children. In addition, children recalled fewer narrative details after reading the enhanced e-books than after reading the print books. Researchers conclude that the parents and children focused their attention more on the non-content related issues when reading enhanced e-books. On the other hand, researchers did find that children were more engaged reading the enhanced e-books, physically interacting with the books more. The researchers recommend several next steps, including running this study with a larger and more representative sample, examining what types of e-book features affect engagement and comprehension, and how different populations use these different e-books.

My concerns are that it is difficult for me, as a practitioner in the field, to know exactly what type of enhanced e-book they used in the study. I have found in my work with book apps that there is an enormous variety in levels of interactive experiences. Their study has raised a number of questions for me:

My biggest question is whether older readers, who have more self-control, will be able to navigate the intersection between content and interactive material. Will a 7 year old be able to derive more content comprehension from the interactive dialog bubbles in Nosy Crow's Cinderella than a 4 year old? I would posit that an older child would be able to handle the multiple functions better.

I am curious how children's comprehension with book apps is affected by multiple readings. As the Cooney Center noted, children's engagement with book apps is much higher than with the similar print books. I find that children are drawn to book apps for repeated viewings. I would posit that a young child would focus at first on the interactive experiences - especially if they are new to that child - and more on the narrative content with repeated readings.

Finally, I wonder about the coding the study used. For example, the study noted that children and parents talking about book features was markedly increased with enhanced book apps. The researchers coded this as non-content related. And yet, this type of conversation is actually very important to understanding the broader reading process, for both child and parent. Were these conversations productive, exploring what features were in the book? Or were they distracting conversations?

I am certainly looking forward to more studies like this one. I do hope that the Cooney Center extends its analysis to include older children. I firmly believe that children ages 6-9 find enormous pleasure and fulfillment in reading enhanced e-books.